- We're going to continue building spokes.…This time, we have to create the spokes…that go through these holes…on the upper flange of the transmission.…I'll pick a spoke, and select it,…and type, l + a + y + c + enter,…to change it to the current layer.…I'm going to orbit underneath,…so I can see the holes from below.…I'll select my chosen spoke line,…and move it up,…so that it snaps to the center of this hole.…Now, I'm going to draw a line,…up through the hole ...…
4 units long.…That should be enough…to penetrate through the flange,…and poke out on the other side.…Now, I remember, from before,…that this hole is 2.9, in diameter.…I'm going to design the spoke…to be just slightly smaller,…at a diameter of 2.8,…or a radius of 1.4.…I'm going to copy this line down,…the distance equal to the radius,…which is 1.4.…In doing so, I'm creating a path…that is the centerline of the spoke.…
Now, let's take a look, over here,…where the spoke meets the rim.…I just copied this lower line down.…That's the centerline of the spoke.…However, this centerline needs to go through…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Continuing with Sweep and Sculpt