- Now that we've modeled the pedal,…it's time to place it in the crank.…Let's turn off this layer which is layer pedals…and we will delete these guidelines…that were created earlier.…This is composed of various elements.…To keep everything unified,…let's group these objects together.…Type group, enter, and select all of those components.…Enter.…Now it's treated as a single object.…I need to rotate it along an axis running this way…in order to get it in that hole in the crank.…
So, to do that, I need to rotate the UCS…so that the Z axis is parallel to that green line.…Type USC, enter, Y, enter, enter.…Now the blue axis is going in the right direction.…So, I can now rotate this object from the center…and I'm going to rotate it around like that.…I can then delete this line…and I can move this into position.…I'll say move this object from the center…to this lower center snap point.…
To see what's happening, I'm going to select the pedal…and then orbit underneath.…You can see that it's in the right place,…however, this shaft is too large.…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Aligning objects with the user coordinate system (UCS) and the Rotate command