- AutoCAD for Mac uses the same file format as the Windows version, which is a .dwg extension, or a drawing. While the extension itself has not changed in a number of years, there are versions of .dwg's with which we should be aware of. With AutoCAD you can always open backward, but not always forward. So if you have the latest version of AutoCAD for Mac, you should be able to open any .dwg file saved in any year by another AutoCAD product. Whether it was in version 2011 or 2001. However, if you're using AutoCAD version 2001, you can only open files that were saved back to a year equal to or prior to the version that you have.
So if I save my file back as a AutoCAD 2000 file, and you're using AutoCAD version 2001, you should have no problems opening up this file. However, if you're using AutoCAD version 2004, you would not be able to open a version AutoCAD 2007 file because it's newer than the version that you have. Another file format that you can use is called a .dxf file. This stands for Drawing Exchange Format. .dxf files are used to exchanges CAD files with other CAD applications.
.dxf has a similar year file format so keep that in mind, as well as checking with the CAD application you'll be sharing your files with to know which version of .dxf or .dwg it accepts. Another file format that we work with is called a .dwf, also pronounced "dwiff." Which stands for Drawing Web Format. Unfortunately, AutoCAD for Mac can neither open or export drawings to this format. Nor does AutoDesk currently offer a .dwf viewer for the Mac OS X operating system. The last file format we'll concern ourselves with is a PDF, which is one of the more ubiquitous file types.
If I go to File and Export, I can export my files directly to a PDF. I can also use PDFs as underlays to trace for reference purposes. But we'll go deeper into underlays in a future video. For now, once you have a good idea of whom you'll be sharing your files with, you can set your defaults and have a better time working with all the different file formats.
- Accessing palettes
- Changing preferences
- Opening and saving files
- Working with views
- Creating basic geometry: lines, ellipses, splines, and more
- Selecting, moving, copying, and scaling geometry
- Working with layers
- Using gradients
- Creating blocks and dynamic blocks
- Working with references
- Creating layouts
- Annotating drawings
- Plotting and sharing
- Starting in 3D
Skill Level Beginner
1. The Interface
2. File Management
4. Basic Geometry
5. Geometry Tools
6. Modifying Geometry
8. Advanced Objects
11. Plotting and Sharing
12. 3D Basics
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