Scott reviews the music stem of a soundtrack and describes the capacity for music to affect emotion. He also goes into the different conventions of how music works in a soundtrack.
- [Instructor] Music, makes up the third key element…of our three stems for our soundtrack.…Let's look at the function music plays.…First, we've discussed this a bunch,…but is the music from the world of the film or not.…It's actually really fun to play with…this convention as a sound designer.…For example, imagine a scene where music…seems to be playing at part of the non-diegetic soundtrack…and the actor's driving in a car.…Then, the actor turns the car off and the music stops.…
Suddenly making the music shift…from what seemed to be non-diegetic to diegetic.…Coming out of the car speakers.…Next, we can talk about this source of the music.…Is the music found and placed into the film…or was the music composed specifically for the scene?…If your film is using found music,…there's a lot of licensing and legal contracts…to work through, with the copyright holders of the music,…and this is the role of a music supervisor on a film.…
So next, I'd like to show you an example of…the power of music to affect viewer emotion…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio