Scott Hirsch explores the core concepts of immersive, 3D, spatialized, and surround audio in the context of mixing and exhibition.
- [Instructor] What's in store for the future…of audio for visual media?…Well for one, it largely involves the advancement…of 3D, spatialized, surround and immersive audio.…Are all of these the same thing?…Well there's a lot of terms and a lot of confusion.…Let's take a second to understand the core concepts…of what we mean when we say immersive audio.…The concept of moving a sound around in space isn't new.…As we've discovered, it's been going on since the 1930s.…
Technology has now caught up to the point where…along with the incredible leaps and bounds…in visual effect and visual 3D technology,…we need sound to also move around in space…and envelope the listener as well.…Here's what the challenge is.…You have your listener in a room.…One way to approach surround sound is…to direct sound to specific speakers in the room.…This is done with surround sound technology including 5.1…all the way up to now where in use we have 22.2 channels…of audio speakers in a theater or in a space…that are sending direct signals through those speakers…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio