Join Scott Hirsch for an in-depth discussion in this video Working with tonal vs. nontonal sounds, part of Sound Design for Motion Graphics.
- In this movie, we'll use Audition's handy Pitch Display…to identity and correct a tonal conflict for a sound effect.…Sound effects can fall into two categories:…tonal and atonal.…Effects likes "whooshes", which we've been using a lot,…are considered atonal.…They do not have a perceived fundamental tone or pitch.…Listen to Production Element title…Transition Whoosh Short 11 and you'll hear…(whoosh sound)…There's no real fundamental tone or pitch.…
On the other hand, if we listen to this clip here,…Production Element title Transition Logo 8,…I'll go ahead and solo it,…we do hear a fundamental pitch going on, a couple pitches,…and this would be considered a tonal sound effect.…Let's take a listen.…(tonal sound effect)…So if you have a good ear,…you'll hear some musical notes there.…Even if you don't, I wanna show you a way…where you can actually look at pitch visually in Audition.…If I go ahead and double-click on this clip…to open up the Waveform Editor,…first of all, in the normal view, we see just the waveforms.…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix