Join Scott Hirsch for an in-depth discussion in this video Using real-time track effects for sound design, part of Sound Design for Motion Graphics.
- Depending on the audio effects processing we wanna use…clip-based effects might not always be the best choice.…In this movie I'll demonstrate why we might choose…a track-based effect over a clip-based effect…for a specific processing need.…The sound we made for the Gluteus Maximus text animation…flying offscreen from right to left works,…but since we reverse the file the sound…actually comes to a truncated ending.…So, let's take a listen to hear what I'm talking about.…(whoosh noise)…So, it works really well, and it's perfectly in sync…with the text animation going across.…
It ends at the right moment…(whoosh noise)…and everything, but it just stops so abruptly…it would be nice to have it ring out a little bit.…And, we can actually use Reverb to do this.…We'll use Reverb to extend the sound a little bit…after the clip so it doesn't just cut off super short.…So, to do this I'll go to my Real Time Effects Rack.…So, over here in my Effects Rack I can make a reverb,…now remember we have the ability to do clip-based effects…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix