Join Scott Hirsch for an in-depth discussion in this video Using real-time clip effects for sound design, part of Sound Design for Motion Graphics.
- Now, that we've seen how easy it is to…alter library sound effects…to better match our animation.…We'll look at another way to customize…library sounds through processing effects.…In this movie we'll explore…the real-time clip effect track…to alter the sound of one of our clips.…I want to work on the whoosh that introduces…a text called gluteus maximus.…If I move the play head you can see from the right,…GLUTEUS MAXIMUS flies in super fast…and parks itself right there.…Now, I'm going to add a whoosh sound…that introduces that flying in animation.…
Now, I have this clip called…Production Element Title Transition…Whoosh Short 11,…and I'll drop that in on one of my whoosh tracks…at the play head location.…Let's take a listen to it.…(whoosh)…It actually works really well.…The duration is perfect…and it flies in, it's very dramatic.…I just want to make it a little bit more custom…to my own piece.…So, I'm going to use a clip effect for this,…and instead of going up to…the Effects pull-down menu,…I'm going to actually use something called the…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix