Join Scott Hirsch for an in-depth discussion in this video Using markers to spot to picture, part of Sound Design for Motion Graphics.
- [Voiceover] Now we're ready to get more precise…in the planning of our sound design.…The process is called 'spotting to picture.'…And any sound designer is familiar with this idea…of making accurate place markers for sonic events.…In this movie, we'll use markers in Audition…to spot our sound design elements.…Markers are simple to make.…You place the cursor in the timeline…where you'd like to add a marker…by typing "m" on your keyboard.…'M' for 'marker.'…For example, if I use my right and left arrows,…I can navigate the playhead forward and backward…by one frame.…
So right at frame "01"…we start seeing the gear flying into the picture.…So I'll make my first marker there.…By typing "m."…And notice I have a "Marker 01" pops up in my timeline.…Also, over here, I have our "Markers" tab.…Now if this was on "Media Browser,"…you might need to tab over to our "Markers" area.…And then we see the name "Marker 01"…and a start time indication.…Now we can click right in here…and we can rename our marker.…"Marker 01" isn't very descriptive.…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix