Join Scott Hirsch for an in-depth discussion in this video Stretching and shrinking sound effects to picture, part of Sound Design for Motion Graphics.
- Now, we're gonna expand on our sound design…by filling out some of the middle section…of our motion graphics project.…I made some new tracks to accommodate…the other categories of sound from our original…brain storm session, and I color coded the tracks.…So, over here, we can see that there's four tracks…labeled WHOOSH in a nice shade of pink,…we have four beeps tracks in yellow,…and we have two other tracks for any other…type of sound that doesn't fall into those categories.…So, the first sound I'd like to add to these tracks…is a whoosh sound, and it's gonna be…a sound that follows the text as it whooshes in.…
So, just showing you where my cursor is,…I've got it set to the marker called text whoosh in,…and what we're talking about here, if I hit play,…is the up stroke and down stroke,…those text are coming in, they're flying in…starting right about where this marker is,…and they fly in, then they park themselves.…And then, later on, they, if I keep on going…down the timeline, they fly away.…And that, actually, I don't have a marker…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix