Join Scott Hirsch for an in-depth discussion in this video Strategizing an approach for sound design, part of Sound Design for Motion Graphics.
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- Now, before we start throwing sound effects at the wall…to see what sticks, I wanna suggest a methodical…approach to our madness.…In this movie we'll explore one approach to brainstorming…and planning our sound design.…At this stage, I like to to get out a pen and paper,…or open up TextEdit, or find any other way…to quickly jot down notes.…I'll spare you the agony of reading my sloppy handwriting…and I'll provide you here with neat bullet points,…but the key is being able to react quickly…and get your ideas down as fast as possible.…
Our goal is to watch the video's motion graphics many times…and brainstorm what types of sounds will be needed,…so we can get a rough idea of where they will go…and what kind of patterns might emerge within those sounds.…If any of you visually-minded people have used Pinterest…or a color wheel to get inspiration for your visual projects…this is the sonic equivalent.…We'll need to be aware of several things as we watch.…First, what is our sonic palette?…What variety of sounds are needed and what relationships…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix