Join Scott Hirsch for an in-depth discussion in this video Spectral filtering for effect, part of Sound Design for Motion Graphics.
- Library sound effects aren't always a perfect fit…right out of the box.…But with some manipulation, we can really…make them work for our specific project needs.…In this movie, we'll remove some frequencies…to make a whoosh sound work a little better.…This whoosh sound under the gear movement animation…is okay, but it's a little heavy…and the lower tones might conflict…with the music and voiceover.…Let's take a listen.…So it's the same whoosh as we had when it was coming in,…but now the gear box is a little lighter.…
It has less rings and it's actually moving away.…So let's take a listen.…(whoosh)…And you hear it soul it up.…You can really hear that it has a lot of low end to it.…(whoosh)…So we could use a traditional equalizer…to remove some lower frequencies.…But instead, I'll show you how you can filter…any clip visually with the spectral view…in the waveform editor.…So first of all, let's make a unique copy of this clip…since we're gonna permanently alter it.…So I'll go ahead and right click on it…and I'll say convert to unique copy.…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix