Several scenes are compared, reviewed, and analyzed using the sonic language to describe different aesthetics and conventions of sound design.
- [Instructor] Now that we have an understanding…of the language of sound design…let's analyze several scenes to describe how film makers…are using these different elements…we've been discussing to tell their story.…First we'll go back to the western genre.…Here we'll analyze two scenes…and look specifically at dialog perspective…and point of view.…First we'll watch the opening scene…from Robert Altman's anti-western, McCabe and Mrs. Miller,…and then we'll watch a clip from director…Ted Post's more traditional western Hang 'Em High.…
As you're watching pay close attention…to how the dialog is treated.…So, here's McCabe and Mrs. Miller.…♫ Sweeping up the jokers…♫ That he left behind…♫ You'll find he did not leave you very mcuh…♫ Not even laughter…♫ Like any dealer…♫ He was watching for the card…♫ That is so high and wild…♫ He'll never need to deal another…♫ He was just some Joseph looking for a manger…♫ He was just some Joseph looking for a manger ♫…(bar chatter)…- Evening.…
(match strikes)…- Holy Mother of God,…keep me pure in thought, word and deed.…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio