Join Scott Hirsch for an in-depth discussion in this video Sculpting sound from nothing with Doppler and Distortion, part of Sound Design for Motion Graphics.
- We're gonna put our sound design project…down for a second to build some of our own sound effects.…In this movie, we'll start with literally nothing…to create a motion graphics type sound effect.…At any time when you're working in a multitrack session,…like we have here, you can go to the File menu,…and choose New, Audio File.…You'll be asked to save the audio file,…so we'll name it "My Whoosh Effect," and we'll hit OK,…and we're brought into the waveform editor.…
Next, I'm gonna use the Effect, Generate, Noise parameters…to start generating something from scratch.…So, the noise generator, like the tone generator…we saw earlier, is able to generate…different noise profiles, and what I mean by that…is we have different colors of noise.…"Noise" is the technical term for a sound file with…an even dispersion of frequencies happening all at once.…So different color noises, like for example, white noise,…is all frequencies at all volumes.…
Since there are many more high frequencies…than low frequencies, white noise…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix