Scott goes beyond entertainment to talk about how immersive, spatialized and 3D audio can be used for medical, navigation, business, and artistic purposes.
- [Instructor] All this sound design…we've been talking about so far in this course…has been framed in terms of sound for entertainment.…It turns out that sound, especially spatialized…and immersive audio exists quite extensively…in the world outside of the entertainment sector.…I'd like to highlight some of the fields sound…especially 3D and immersive audio sound is being used.…We'll start with augmented reality.…Immersive and 3D audio is being implemented into maps…and other augmented reality displays…for car navigation systems.…
This is a great use for this audio technology…since drivers can't be fully immersed in visual cues.…They still have to watch the road.…Immersive audio on the other hand is free game.…If we can use it to help people get where they need to,…it's a really good use of the immersive…and 3D audio technology.…That's just one example of how heads-up displays…can be used for drivers.…I'm sure you can think of some other applications…for augmented reality sound systems.…In the world of teleconferencing, I'm sure we've all been…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio