Join Scott Hirsch for an in-depth discussion in this video Mixing techniques, part of Sound Design for Motion Graphics.
- View Offline
- So, here is our final edit.…As you can see I kept the work we did together so far…and I filled in some of the missing blanks…with the sounds we made from scratch.…Now that we have all of our sound design elements…in place it's time to mix them and mix our project.…In this movie we'll walk through some steps to make mixing…our tracks as flexible as possible for future revisions.…When I mix a motion graphic sound design project like this…I don't follow conventional mixing rules, like the way…I would mix a song or even a film project.…
First of all, you wanna think in terms of flexible stems…which provide you a quick and easy way to access…layers of your mix for client approval.…We already started working in stems because we made…our track organization follow different elements,…made a bunch of tracks for our intro and outro,…and then different tracks for our whooshes and beeps,…and so on, so we're halfway there.…Now, we just need to combine these tracks into what we call…stems so we can use them flexibly in our mix.…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix