Scott dives deeper into the conventions of immersive audio vs. surround audio. He explores how immersive audio can be presented using psychoacoustics.
- [Instructor] Let's explore and define some new directions…and current conventions for immersive audio…in the field of sound design.…We can talk about immersive sound in two related…but technically quite different fields.…We can talk about immersive sound for the movie theater…and home entertainment systems…and we can talk about what I call…personal immersive audio systems, those will be the ones…used for virtual and augmented reality.…I'll begin by talking about the movie theater…and home entertainment systems.…
If you've seen more recent action blockbusters,…they're available in one of three…immersive presentation formats,…Dolby Atmos, DTSX, or Auro 3D.…These are all multi speaker formats that can be mixed to…in post-production and they include full discreet…surround sound systems plus height channels.…It's really exciting stuff when you're in the movie theater.…Some of these technologies are making their way…to Blu-ray and home streaming,…although you need to have a pretty sophisticated system…to play them back.…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio