Scott dives deeper into the language and terms to describe sound. Terms like pitch, amplitude, envelope, duration, and timbre are explored, as are the tools to control them.
- [Instructor] In order for us…to get to know the language of sound,…let's explore and define some technical sound terms…that all work together to create…a film or video's sonic makeup.…We'll start with pitch.…Pitch involves the frequency makeup of a sound.…How many times or how frequent do sounds repeat over time?…For example, a high pitched sound,…which contains high frequencies,…might be the sound of tires screeching…as a car stops suddenly.…
Low pitch sound containing a lot…of low frequency information is, for example,…a thunderous ship's foghorn as the ship leaves port.…To manipulate pitch and frequency,…we can use equalization on our tracks as we record…and in the post-production process.…The next term we'll talk about is loudness.…Loudness involves the amplitude of sound waves.…In other words, how many air molecules…does the sound push as it moves through space?…Is it a high amplitude crash of thunder,…or is it the low amplitude of a tiny whisper?…To control amplitude, we can adjust…input level and track level,…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio