Two scenes are compared with reference to how timbre and diegetic vs non-diegetic sound conventions are used creatively to make up the film soundtracks.
- [Instructor] Let's explore the sonic world of film.…There's a very important concept at the core…of film making,…a French phrase, mise en scene,…literal translation, place on stage…but it's more than that,…mise en scene refers to everything in the scene…of a film, the location, the set, the props,…the actors, light, shadows, everything including sound,…and the mark of a truly great film…is that the film makers have complete control…over all that makes up the mise en scene.…
It's all working to advance the story-telling,…nothing is there by accident.…Now, let's frame this idea in the sonic world…of a film where as a sound designer…you're also given the opportunity…to curate and craft each morsel of sound that occurs.…Is the sonic world of the film all inclusive,…in other words, diegetic…or are there sounds appearing outside…the world of the world, non-diegetic?…Diegetic sounds are sounds like actors speech,…footsteps, background sound.…
Non-diegetic sounds can be things outside…the world of the film…and most commonly this appears as music…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio