Scott Hirsch explains the concepts of dialogue editing. He discusses room tone and the basics of editing fill to create the dialogue stem.
- [Instructor] We'll begin our deeper look…at the post-production sound, by talking…about how the process of editing dialog…and production sound works.…Let's explore what goes in the finessing these components.…First, dialog editors need to select…the sources that make up each take.…In other words, specific takes used…for dialog in the picture edit,…were chosen by the director, editor and producer,…based on the quality of the acting…and camera work in those takes.…
That said, each take is made up of…several microphones all at the same time.…We're talking about a boom mic, lavalier mics…and maybe even spot mics that captures…the performance for each take.…Now when the dialog editor goes in…and edits these takes and selects the sources,…they might need to use a combination…of some of these mics but not all of them at once.…A good dialog editor will weed out sources…that are not giving anything good to the sound,…in order to optimize the sound during the scene.…
A good dialog editor will also fill in those gaps,…with room tone, so that the scene and the take,…
Scott Hirsch starts with the basics, discussing the history and legacy of sound for film, and working through the core concepts and elements of a compelling sound design. Next, he takes you through a sound design workflow, highlights the different elements of a soundtrack, and shows professional examples of sound design in a few real-world projects. He also explores the future of the soundtrack, discussing the core concepts of immersive audio, as well as real-world applications of 3D audio.
- The history and legacy of sound for film
- The role of sound in visual media
- The elements of a soundtrack
- Following a sound design workflow
- Editing dialogue and producing sound
- The role of sound effects
- Mixing a soundtrack
- Exploring the future of sound for visual media
- Core concepts of immersive audio