Join Scott Hirsch for an in-depth discussion in this video Creating motion through sound, part of Sound Design for Motion Graphics.
- In a heavily-packed sound design project…such as this one, it's easy to have many sounds…stacked on top of one another.…Plus, everything is competing with music and voiceover.…In this movie, we'll take a look at how…we can use stereo panning to create motion…within our sound effects, giving them space to work.…Now, these two "whoosh" files we made…for the "gluteus maximus" text are emphasizing…lateral movement across the screen.…So we can apply either clip-based panning…or track-based panning for both of these sound effects…to move the sound along with the image…from right to left or from left to right.…
Let's take a look at this first one,…and let's see which direction the text is running.…(whoosh)…Okay, so the "gluteus maximus" text,…as you saw, if I scroll a little bit,…it starts at the right-hand side of the screen,…and it's moving in just about left of center…from the screen, so if we can automate the sound…to move along with the lateral motion of that text,…it would work really well.…So, what I wanna start with is a clip-based…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix