Join Scott Hirsch for an in-depth discussion in this video Building your own custom library, part of Sound Design for Motion Graphics.
- [Instructor] As we were making sound effects … from scratch in the previous movies, … I was haphazardly naming our files … and adding them to a folder called My Sound Effects. … Now, this is fine in the short term … but as we make more and more files, … we'll want to build … an easily searchable sound effects library. … Let's go over some ideas … about how to best organize your files as you do this. … Now I might point out, there's no one way … to create a sound effects library, … there's many opinions about how to best do it … but it's definitely a good practice … to name your files using several short codes … that are super descriptive. … So, every file I make starts with an EM. … Let me go over to our desktop to show you. … Here is our folder of My Sound Effects. … These are two sound effects we created … and like I said, they're pretty haphazardly named, … so if was going to name this dragon purr sound effect, … for example, I would start it out with EM … and I do that just to identify all the files …
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix