Join Scott Hirsch for an in-depth discussion in this video Archiving and revision techniques, part of Sound Design for Motion Graphics.
- Inevitably, any project will go through some revisions…if more than one person needs to sign off on it.…In this movie we'll go over some ideas…on how to keep track of your versions…as you save your sessions throughout the day…or throughout the week.…Then we'll discuss safely archiving…the project for the future.…Audition sessions are saved to .sesx files…which point to media.…And there are no rules governing how many….sesx versions you can have for any given project.…So one approach I like to use is to go up to File,…Save As..., and here I would name the file…as something that pertains to the project name…and I like to use the date.…
So for example I would name the project maybe…MoGraph for motion graphics…and I would do underscore and then today's date.…So just a quick way to do the date 060115…so June 1st for example.…And then I would do a version number…for that day so .1.…So here's my naming scheme, you could use this…or you can make up your own.…I find this one particularly useful.…It's got the project name, the date…
This course is based on a 30-second graphics project, which is used to demonstrate concepts ranging from sound selection and spotting to sound creation and manipulation. Along the way, author Scott Hirsch provides an in-depth look at Audition's Multitrack and Waveform Editors, as well as the process of round-tripping a project to Premiere Pro. Plus, he'll show how to create your own riveting sound effects from scratch and start building a library you can use for future projects.
- Evaluating and spotting to picture
- Finding and selecting sounds
- Adding sounds to the timeline
- Working in the Waveform Editor
- Using real-time clip and track effects
- Layering sound
- Sculpting sound
- Building a library of custom effects
- Mixing and exporting the mix