From the course: Elearning Tips

How to create a wireframe prototype for your elearning course

From the course: Elearning Tips

How to create a wireframe prototype for your elearning course

- As you begin developing your e-learning course, there may be times when you want to test whether or not a specific kind of interaction or function will work without having to worry about spending the extra time on the look and feel. In these situations, I recommend creating a wireframe prototype, which unlike the other types of prototypes only focuses on the functionality of your e-learning course. Let's take a look at one I'm working on right now. Here's a course that I've been working to develop and on this slide I have a scenario interaction where the learner needs to select a key phrase from the customer's response to a sales question. Now, when I was thinking about creating this, I really wasn't sure whether or not I'd be able to make it work the way I wanted. So I quickly created this wireframe prototype to test it out. Now before we see if it works, I want you to notice that I didn't put much effort into the look and feel. As you can see, I'm using some basic shapes here for the caption along with a placeholder for the customer and even some placeholder content. And because I didn't worry about the design or the content, I was able to create this interaction in a few minutes rather than a few hours. All right, so let's see if it works. When I click on one of the key phrases here in the customer statement, I should get a check mark down here at the bottom of the screen. And as you can see, it works, so that's really good. Now if I keep clicking, once I find all three key phrases I should get a pop-up window telling me that I completed the interaction. And as you can see, this second statement I found didn't give me a check mark, so that tells me I need to go back and fix this. And when I click on the third statement, while I am getting the check mark, it's showing me the pop-up window even though I only have two checks. So this tells me I really need to go back and continue working on this interaction until I'm able to get it to work the way I want. And once I have it working, I can then finish it off by worrying about the content and the look and feel. All right, so that's just one example of why you might want to create a wireframe prototype. So the next time you need to quickly verify whether or not you'll be able to get an interaction to work the way you want, try saving some time by creating a wireframe prototype.

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