From the course: What Is Concept Art?

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Needs vs. wants

Needs vs. wants

From the course: What Is Concept Art?

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Needs vs. wants

- [Patrick] I figured out the difference between needs versus wants on a game called Vandal Hearts: Rise from the Ashes. In this situation, I was part of a production where all the characters were designed already. So what I had to do was match the art style and create character assets for the lead artist to use in a 2-D animated trailer. Of course I wanted to design cool characters or change up the armor, but that wasn't needed. What was needed at that phase of the production were background character assets to make each scene feel populated and enhance the scenes in the trailer. As a concept artist, you'll fill many different roles over the duration of a project. Just realize that you're always part of a team and that the needs of the team and of the project take priority over the cool things you may want to do. Keeping this in mind not only makes you a valuable asset, but helps maintain a cohesive look for the world you and your team are creating.

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