Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
- [Voiceover] Hi, I'm Dermot O'Connor. In this course I'll show you how to structure a walk around contact poses, how to animate a walk across the screen, and how to animate it in place, as well as how to trouble shoot problems like arching and timing errors. We'll also create low passing and high poses and everything in between. Let's get started.
First, he reviews the poses—contact, down, passing, and high point—and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action.