Join Dermot O' Connor for an in-depth discussion in this video Using the exercise files, part of 2D Animation: Walk Cycles Basics.
- View Offline
- While there aren't any exercise files for this course, there is a handout free to download for all users. You can use it as a handy reference guide when you begin creating your own walk cycles.
First, he reviews the poses—contact, down, passing, and high point—and the creative decisions you have to make about timing, frame rates, and placement. (Traditionally, walk cycles can be animated in place or across the screen.) In the following chapters, Dermot animates a character walking in profile and also from a front view. These two projects give you opportunities to see animation techniques, such as creating poses and in-betweens and troubleshooting arcing and timing issues, in action.