From the course: Learning Character Animation
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Timing the blocking pass
Now that we understand how to pose characters, let's animate between poses. In other words, let's do what's called pose to pose animation. Now the first step in doing this is to just block out the basic poses that you need. So in this case, I only really have two poses. I have this one. At frame one. And then, I've blocked out another pose at frame five. So, basically, he's going from this kind of concerned or thinking mode into more of a realization mode. So, he's thinking of something and then he has an idea. Now, the first step is to get the poses blocked out and we don't really have to worry too much about timing, and I've already done that for you. But now, we need to time out the poses to make sure that we have a smooth flow of animation, and the easiest way to do that is to just move the key frames around on the timeline. So, just for the heck of it, let's go ahead and just play what we have. Now, this is with only about four frames between the poses. And you can see that this…
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Contents
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Timing the blocking pass3m 34s
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Shifting weight and arcs6m 29s
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Adding anticipation and follow-through8m 37s
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Animating a character from seated to standing: Creating the main poses4m 30s
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Animating a character from seated to standing: Adding secondary motion9m 15s
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