Learn how to develop strong characters and tell stories for animation: parallel processes that result in a great film. Nate explains how he approaches world building, figures out character motivation, and balances action and emotion using the angles in each scene. Andrew shares how he incorporates reference material into character designs, and layers performance over locomotion. It's a short, fun interview filled with snippets from a story they created just for this lesson. (A pet shop shakedown thwarted by the creature you'd least expect!) At the end of the film, they share the first pass of the short animatic with us.
Skill Level Appropriate for all
- With animation you're kind of going from the outside in. You're really trying to make something that is not spontaneous look spontaneous. Trying to do something original. That's what we're always searching for. - Sometimes it's the story itself. It's the idea, it's the question. But sometimes it's a great character and I found in my years that is what really ends up driving the movie and then everything else hopefully services that.