From the course: Animation Foundations: Drawing Cartoon Characters
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Squash and stretch: Understanding volume
From the course: Animation Foundations: Drawing Cartoon Characters
Squash and stretch: Understanding volume
- When you animate a character, when you draw the character, even if you're drawing a storyboard panel, it doesn't have to be moving, there's going to be times when you want this guy to squash and stretch or deform in various ways. When you do that, you have to be very careful that you maintain the volumes, that the mass of the character isn't gaining or losing weight, or volume, as we call it in animation. Let's take a look at these. I'm going to show you what these look like when we go through them in animation mode. Here's the first drawing, so let's go through and see what this looks like. As you can see, it's a pretty simple action. I'm going to go back through it again, in reverse now. So, that's our first. Squashed into the anticipation. That feels like a pretty good transition. He might be gaining a little bit of volume, but so much of it is hidden behind the head. This is the kind of thing that's quite, I think, cheat-able. On the next drawing, here's where I have a problem…
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Contents
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Line of action/reversals5m 16s
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Silhouette and negative space7m 2s
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Counterpose/torque6m 34s
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Exaggeration5m 18s
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Squash and stretch: Understanding volume4m 52s
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Straight vs. curves and parallels11m 16s
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Breaks on curves4m 49s
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Vary shapes, asymmetry, and texture8m 47s
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Point of origin5m 59s
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Open and closed areas3m 1s
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Tangents2m 56s
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Materials and drag7m 42s
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Line weight3m 47s
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