- A smart and simple way for us…to generate lots of geometry in PlantFactory…is to use a for loop.…This is just like in computer programming…when you have some command…that you want to repeat a certain number of times.…In this case we want to generate segments…that are connected to one another,…and we also want them to branch off…and do interesting things.…Before we get to that,…let's just change the material on this segment.…Select the segment and if you go to the Material tab,…you'll notice that it's blank, in this case,…because the geometry is taking over.…
When you do go to the Segment tab,…and the material is listed here.…We'll just make a new material from this pull down list.…New material, double click on the material swatch,…we'll rename it, we'll call it green cladode,…and then click on the Overall color down here…and give that kind of a dark green with a lot of saturation.…Click Okay.…Click Okay and we can unselect…and take a look at what simple green material looks like.…
Now we will create a loop…so we'll generate lots of these segments.…
Author
Released
12/17/2015In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally.
- Installing and customizing PlantFactory
- Creating plant segments with the Add tool
- Editing and blending segments
- Working with nodes in the graph
- Adding leaves
- Loading and editing materials
- Rendering plant images
- Sculpting with the Draw tool
- Pruning branches
- Modeling with the node graph
- Applying wind effects
- Exporting and importing plant models
Skill Level Intermediate
Duration
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3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner
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Introduction
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Welcome44s
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Using the exercise files1m 21s
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1. Exploring PlantFactory
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Installing PlantFactory4m 13s
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Customizing the workspace2m 37s
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Touring the interface4m 26s
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Choosing application options4m 27s
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2. Modeling Basics
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Creating with the Add tool5m 10s
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Editing segment parameters4m 25s
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Editing child parameters6m 8s
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Blending segments5m 34s
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Building a complex graph6m 6s
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Passing parent parameters10m 31s
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Fine-tuning5m 25s
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Adding leaves6m 21s
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3. Materials and Rendering
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Displaying node color3m 5s
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Managing bitmaps5m 3s
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Rendering test images3m 53s
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Adjusting atmosphere2m 53s
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4. Freeform Modeling
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Sculpting with the Draw tool3m 50s
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Editing axis splines3m 45s
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Editing section splines4m 45s
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Pruning branches3m 9s
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5. Modeling with the Graph
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Publishing parameters4m 7s
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Iterating with loop nodes3m 32s
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Shaping models with Biases4m 19s
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Spawning random children3m 52s
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6. Interoperability
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Applying wind effects7m 38s
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Exporting VUE species3m 30s
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Conclusion
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Goodbye44s
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Video: Iterating with loop nodes