- Before exporting to a third-party application…we'll want to check in on a couple of things.…In the previous movie, I enabled the Bones…for the ambient motion of blades…and that created many, many Bones.…We've got 2,000 Bones here.…We want to turn that back off again.…Go into the Leaf segment and in the Influences tab turn off…the check box that says "Wind and Gust Motion of Blades."…And now I've only got about 180 Bones.…If I had 2,000 bones in there, then my third-party program,…Maya, would kind of choke,…so we don't want that to happen.…
Additionally, Maya, as you may know,…doesn't really handle very large scenes terribly well.…That is, if you have a scene modeled at 1:1 scale…and it needs to be on the order of kilometers…or tens of kilometers in size,…then you will have units in the millions…and Maya will have all sorts of issues with roundoff errors.…It's just a quirk of Maya that landscapes…really need to be built at 1:100 scale…in order to work correctly.…
My scene here is built at 1:1 scale.…In order to be compatible with my Maya scene,…
Author
Released
12/17/2015In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally.
- Installing and customizing PlantFactory
- Creating plant segments with the Add tool
- Editing and blending segments
- Working with nodes in the graph
- Adding leaves
- Loading and editing materials
- Rendering plant images
- Sculpting with the Draw tool
- Pruning branches
- Modeling with the node graph
- Applying wind effects
- Exporting and importing plant models
Skill Level Intermediate
Duration
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Related Courses
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3ds Max 2016 Essential Training
with Aaron F. Ross10h 44m Beginner
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Introduction
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Welcome44s
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Using the exercise files1m 21s
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1. Exploring PlantFactory
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Installing PlantFactory4m 13s
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Customizing the workspace2m 37s
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Touring the interface4m 26s
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Choosing application options4m 27s
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2. Modeling Basics
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Creating with the Add tool5m 10s
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Editing segment parameters4m 25s
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Editing child parameters6m 8s
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Blending segments5m 34s
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Building a complex graph6m 6s
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Passing parent parameters10m 31s
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Fine-tuning5m 25s
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Adding leaves6m 21s
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3. Materials and Rendering
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Displaying node color3m 5s
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Managing bitmaps5m 3s
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Rendering test images3m 53s
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Adjusting atmosphere2m 53s
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4. Freeform Modeling
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Sculpting with the Draw tool3m 50s
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Editing axis splines3m 45s
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Editing section splines4m 45s
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Pruning branches3m 9s
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5. Modeling with the Graph
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Publishing parameters4m 7s
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Iterating with loop nodes3m 32s
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Shaping models with Biases4m 19s
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Spawning random children3m 52s
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6. Interoperability
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Applying wind effects7m 38s
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Exporting VUE species3m 30s
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Conclusion
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Goodbye44s
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Video: Exporting to another application