Join George Maestri for an in-depth discussion in this video Adding overlap and follow-through, part of Character Animation: Dialogue.
…So now we have the motion of the character's body and…the basic facial expressions in place.…So now let's go ahead and start finessing this and adding some secondary motion and…some blinks to further finalize the animation.…But before we do, let's play what we have.…So, let's go ahead and start working with this.…So, at the beginning here, he has this head turn.…Now, head turns, as you probably know by now,…are usually followed by a dip in the chin.…
So the chin doesn't just move from place to place.…Typically, the character's head drops as he does the head turn.…So I'm going to start here and we're going to create a center key here for the head.…So now he looks and that gives a much more fluid motion.…Now, another thing that can happen in a head turn is not a strict rule,…but we can add in a blink and…a lot of times that will cover the change in eye direction that we have.…So let's go ahead and blink the eyes, and let's go ahead and set a key for those.…
So now we've got.…Got that and that's a lot more fluid than what we had before.…
- Understanding the role asymmetry plays in facial expression
- Conveying basic and mixed emotions
- Planning shots
- Blocking out timing
- Reading dialogue
- Animating lip sync
- Adding blinks and eye movement
Skill Level Beginner
1. Facial Anatomy and Emotion
2. Animating a Silent Shot: The Double Take
3. Animating Dialogue
4. Animating a Full-Body Shot Containing Dialogue
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