Join Tony Ross for an in-depth discussion in this video Tracing imported images by hand, part of Animating Characters in Toon Boom Animate.
In addition to being able to draw your animations in Animate, you can also import traditional paper drawn animation.…Once imported, you have the option of tracing your drawings automatically or by hand.…For more information on auto-tracing, view the lesson auto-tracing imported images.…But for now, let's look at tracing images by hand.…I want to go to File, come to Import, and we'll go to Images.…We'll browse, and let's find our character. This is Stick Dude Ben. We have the Layer options here.…
If we do want to create a layer, it's saying it's going to create a single layer named,…and it's naming it after the actual file, which in this case, I want to change this.…I want to simply call it sketch.…Other options are creating layers based on filenames, you would do this if you were importing…say a multilayered document.…Adding to the existing layer, we already have a layer that's called Drawing, so we could…add it to that layer but I want to just create a different layer.…Now, the next part is vectorizing, we don't want to do that.…
Author
Released
12/17/2012- Working with the timeline
- Customizing your workspace
- Importing images to use as the basis for an animation
- Understanding how pen pressure affects brush strokes
- Adding color with swatches
- Creating multiple versions of a single character
- Drawing the head and body
- Creating phonemes for lip sync
- Rigging your character
- Using motion keyframes
- Creating pegs
- Animating the legs and arms
- Importing and editing sound
- Using squash and stretch and other animation principles
- Saving your character as a template
Skill Level Beginner
Duration
Views
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Introduction
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Welcome1m 1s
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1. Introducing Toon Boom Animate
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Exploring the interface1m 55s
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Timeline basics4m 38s
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Essential shortcut keys2m 56s
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2. Importing Images
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Importing bitmaps2m 45s
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3. Drawing in Toon Boom Animate
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Where is the Pen tool?2m 18s
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Shape tool basics4m 50s
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Optimizing your drawings5m 26s
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4. Designing a Cutout Character
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Creating symbols4m 34s
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Naming drawings4m 39s
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5. Creating the Head
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Drawing the head6m 2s
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Creating eye blinks4m 36s
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Drawing the mouth6m 28s
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6. Creating Phonemes for Lip Sync
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The Toon Boom mouth chart2m 20s
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7. Creating the Body
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Creating a side-view head4m 19s
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Creating the torso3m 7s
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Drawing the arms4m 20s
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Drawing the legs3m 15s
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Designing the hands2m 26s
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Designing the feet2m 35s
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8. Rigging the Character
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Organizing layers5m 20s
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Parenting drawings to each other10m 33s
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9. Animating Your Character
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Using motion keyframes5m 25s
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Using stop-motion keyframes5m 10s
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Pose-to-pose animation8m 38s
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Straight-ahead animation7m 33s
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Creating pegs4m 51s
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10. Creating a Simple Walk Cycle
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Animating the legs10m 3s
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Animating the arms5m 54s
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Tweaking the walk cycle8m 25s
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Adding a cycle to a peg7m 41s
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11. Sound and Dialogue
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Importing sounds2m 34s
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Editing sounds2m 19s
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Mapping sounds for lip sync1m 38s
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Exploring auto lip sync2m 25s
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Exploring manual lip sync5m 52s
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12. Bringing Cutouts to Life
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Using squash and stretch5m 31s
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Timing and animation5m 18s
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13. Animating the Scene
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Using the True Space camera4m 13s
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Exporting the scene5m 7s
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Conclusion
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What's next?1m 7s
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Video: Tracing imported images by hand