Animate CC has deep roots as an animation program. Because of this fact, and its continued focus as an animation platform to this day, we have access to a robust Timeline within the program.
- [Voiceover] Animate CC has deep roots as an animation program. Because of this fact, and its continued focus as an animation platform to this day, we have access to a robust timeline within the program. The timeline is located below the stage, if you're using something that is the Essentials workspace, or based off of the Essentials workspace, such as mine here. And within the timeline you'll notice a number of different things. When we created our project, we created it with an fps of 30.
This is also reflected down here in the timeline as the frame rate. Animate CC uses a frames based timeline, which means these numbered frames right here are used to segment time. So for instance, we're at frame one here, if we wanted to know exactly how much time has elapsed from the beginning frame to where we are, we can actually look down here and see the elapsed time within our timeline. Right now, it's zero seconds.
Once you have many frames across the timeline, you'll be able to move this red marker, which is called the play head, to see how many seconds it would take to get to that specific frame. And that's all calculated based on how many frames run per second. Speaking of frames, you'll notice that I have one frame here. And this particular frame has content on it. Clicking on that frame actually selects every piece of content that lives on that frame.
If I hit delete, every one of those objects is removed. And I'm now left with an empty key frame. I know it's empty because the circle that was once filled is now empty. And there's nothing else on my stage either. All of these frames span however many layers you might have in your timeline. Right now I have one layer by default called layer one. And down here, I can create new layers simply by clicking on the New Layer Button.
So if I click it two more times, I now have three layers. At any time, if I want to rename these, I can just double-click and type in a new layer name. It's always important to name your layers very specifically. Because once your project gets bigger, it's going to be more difficult to figure out what exists on what layer. Just like with many other applications, objects that exist within the top layer are going to overlap objects which exist in subsequent layers.
If you have a lot of layers, you can group them within a folder. To do that you use the New Folder Button right here. And you just click and drag the layers within that folder. You can also drag the layers out of the folder if you wish. One way to save a lot of real estate is to collapse folders. When you do that, all you see is the folder name, and none of the layers within it show up any more. And you can always expand that back out if you want.
Every layer has a visibility setting, a lock setting, and an outline setting. Visibility will toggle each layer on or off. And with newer versions of Animate, if you right-click on the layer and choose Properties, you're even able to use transparency in your layer. You can choose to lock the contents of a layer, in which case, as you can see here, there's no editing to take place.
It's always a good idea to lock layers when you're not using them. We also have the ability to turn on outlines. So, this will show instead of the fully rendered assets on that layer, just an outline representation. And it sometimes helps with things like applications performance when you have a lot of content in your project. Becoming familiar with the timeline and ways of managing elements on the timeline, is incredibly important to being successful with Animate.
- Setting up your workspace
- Using the stage and the pasteboard
- Importing images, Illustrator files, and Photoshop files
- Modifying text
- Drawing shapes and creating vector objects
- Managing your timeline
- Adding audio
- Using shape and motion tweens
- Coding navigation buttons
- Testing your animation