Join Tony Ross for an in-depth discussion in this video Creating mouth shapes A and B, part of Animating Characters in Toon Boom Animate.
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To start creating our mouth shapes, what we are going to do is select all nine frames of our mouth layer, and we're going to drag these to our library, which will create our symbol. So when I double-click on our symbol in the library, and we now have this first layer when I changed the name to sketch, and we'll lock this layer, and we're going to add several drawing layers.
Just add the first one, and this is going to be mouth_shape, and add another one, and this is going to be tongue, and another one, this is going to be teeth. We're going to first work on mouth_shape_A which is the phoneme for the sounds M, B, P, and H. Once we build shape A, we'll duplicate it and edit it to create our mouth_shape_B.
So the first thing we're going to do is grab our shape tool, let's go with the rectangle, and let's work on our mouth_shape layer. I'm going to click and drag a rectangle that's pretty close to the sketch, all right. Let's now grab our Contour Editor, and I'm going to move to the corner to pull in our anchor point and let's do the same here, let's pull this in a little bit further.
Now let's go ahead and do the path. And let's do the path over here, we're going to arc this out a little bit. I'm going to make this a little less angular, rounding out these paths here, and let's round up the top part, let's bend down, nice little half moon little wedge thing going on there. Let's now work on the tongue. Now there's not a tongue in the original sketch, I'm just adding one in here. Let's do a line and make sure you are on the right layer.
I'm just going to click and drag out a little line right here at the base. Let's go to our Contour Editor, and we're going to arc this path a little bit, and I think that works. The next layer is the teeth. Select our line tool, and I'm going to overshoot this. I'm going to just click and drag around the top here. Let's go to our Contour editor and curve that, and let's go to our Select tool and take a look and see how this is doing so far.
We're actually a little bit outside of the sketch, but I think I like it a bit. I'm going to bring down the tongue just a little. Just select that and just using my arrow keys here. Now what I want to do is select all of this. Now if you remember our sketch layer is locked so we're just grabbing the teeth, tongue, and mouth shape layer, and we'll copy, command C, Ctrl C on PC. Let's go back to our top layer, and we'll create a new drawing layer.
I'm going to call these mouth_shapes and select this first frame, let's go ahead and paste. What we're going to do now is convert this from strokes to fills, and we're going to do that with just pretty much a Shift and the number 7, so we're doing an ampersand. Okay. Now all of these are fills, and we'll start cleaning up our extra lines here. We're going to use our Cutter tool. Go to Tool properties and make sure it's set to Lasso and Use Mouse gesture.
So pretty much I'm going to quickly run over extra edges there and they're gone. Last but not least, we'll the name of this, so let's right-click on this first frame, go to drawings, rename drawing, and this will be A. Now that mouth_shape_A is done. Let's duplicate these layers, and we'll then edit them to create mouth_shape_B. Now mouth_shape_B is for sounds like S, D, J, K, and T.
So let's go back to our library, double-click on mouth, and we're going to select all of the layers, and we have the teeth, tongue, and mouth_shape layer selected, and we're going to extend this frame, we'll simply do F5, and now we're going to duplicate all the drawings, so right-click here and go to Drawings > Duplicate Drawings. What we're going to do is take a look at this.
There is no tongue on the next layer, so we can select that, and let's just delete it, and pretty much our teeth layer, we're going to bring this down a little bit and let that just be the bottom section, and I'm going to pull on the ends here a little. So it's a little more curve kind of like the shape we're trying to do. Let's go to our Contour editor, and now pull up the anchor point on the end, and let's pull our path down just a little bit, and we'll go to our mouse_shape layer and pull this path down.
Okay, now this does actually have teeth aligned above. For now I'm just going to ignore those, and we'll use our Select, and we'll select all of these, copy it, let's go back to our main timeline, select frame 2 over our mouse_shapes layer, and we'll paste and convert these lines to fills, let's do Shift and the number 7 or ampersand, go to our Cutter tool. And we'll take out the extra things that we don't need and especially this large bottom part. And let's change our name, so we'll right-click, go to drawings, rename the drawing, and this is going to be B.
So that completes creating mouth shapes A and B.
- Working with the timeline
- Customizing your workspace
- Importing images to use as the basis for an animation
- Understanding how pen pressure affects brush strokes
- Adding color with swatches
- Creating multiple versions of a single character
- Drawing the head and body
- Creating phonemes for lip sync
- Rigging your character
- Using motion keyframes
- Creating pegs
- Animating the legs and arms
- Importing and editing sound
- Using squash and stretch and other animation principles
- Saving your character as a template