Within the components that were created, write some metadata detailing how to control any desired animation between various states based upon specific triggers. These triggers monitor the changes in stateful data being passed over from the parent component and can then fire off different animations based upon any particular state.
- [Narrator] Within the component we've created…we'll need to write some metadata…detailing how to control any desired animation…between various states based upon specific triggers.…These triggers will monitor the changes in stateful data…being passed over from the parent component…and can then fire off different animations…based upon any particular state.…So we have our state contained in this switchstate variable.…We need to pass that into our component instance, animbox.…
To do that, we set our currentState attribute here,…and notice the brackets we're using,…we set that equal to switchstate.…So as switchstate changes its value,…that's going to be reflected via currentState…within the animbox component.…Let's go ahead and save our basic component…and we need to handle currentState…from within our animbox component,…so we'll switch over to that right now.…
The first thing we'll need to do inside of animbox…is to actually import what we're going to need…to use from our animations package.…So I'm going to paste in this import statement.…
Author
Updated
8/21/2020Released
10/11/2017- Installing the Angular CLI
- Creating a new project
- Verifying the animations package
- Configuring project routes
- Animating components
- Triggering animation between states
- Stepped and parallel animation
- Writing reusable animations
- Animating individual items with query and stagger
- Animating an existing Angular project
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 8s
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Using the exercise files1m 46s
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1. Getting Ready to Animate
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How Angular animations work1m 56s
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Angular CLI Installation2m 31s
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Creating a new project1m 31s
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Project structure3m 36s
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Preview the project4m 30s
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2. Enabling Angular Animations
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3. Angular Animation Basics
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Establishing stateful data3m 15s
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Delay and easing functions5m 24s
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Animation callback functions4m 31s
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4. Advanced Angular Animation
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Writing reusable animations5m 25s
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Animation input parameters3m 58s
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Configuring router animation6m 53s
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Selecting items with a query6m 20s
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5. Animating an Existing Interface
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Video playback overview1m 18s
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Adding animation packages3m 31s
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Old animation cleanup1m 51s
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Creating Angular components2m 57s
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Animating the video title2m 58s
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Providing playlist motion3m 31s
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6. Package for Distribution
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Building the project1m 56s
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Conclusion
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Goodbye34s
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Video: Triggering animation between states