Most animations in Angular are driven through changes in a defined state from within the parent component of the component instance about to be animated. In this case, the component instance exists within the basic component view, and that is where you define your stateful data values. While the stateful data created is not yet shared through to your child component, you can now easily switch these values through the established user controls.
- [Instructor] Most animations in Angular…are driven through changes in a defined state…from within the parent component,…of the component instance about to be animated.…The component instance, in this case,…exists within our basic component view,…and that is where we'll define our stateful data values.…So here is the animbox component instance.…It's in one column.…This other column that we've had prepared…is going to exist for some buttons we can click…to actually change state.…
I'm going to paste in a snippet…from our snippets file,…and just perform some tabbing on there.…So you can see here what we're doing is…leveraging Bootstrap once again…to create a button group.…Within that button group are two links…that are being styled as buttons,…and the important bit when it comes to Angular animations…are these right here.…So we're using an Angular click,…and invoking a function called set state.…
And then we pass in a string representative…of the state we want.…So I'm setting one state to original,…and one state to basic.…
Author
Updated
8/21/2020Released
10/11/2017- Installing the Angular CLI
- Creating a new project
- Verifying the animations package
- Configuring project routes
- Animating components
- Triggering animation between states
- Stepped and parallel animation
- Writing reusable animations
- Animating individual items with query and stagger
- Animating an existing Angular project
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 8s
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Using the exercise files1m 46s
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1. Getting Ready to Animate
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How Angular animations work1m 56s
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Angular CLI Installation2m 31s
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Creating a new project1m 31s
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Project structure3m 36s
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Preview the project4m 30s
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2. Enabling Angular Animations
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3. Angular Animation Basics
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Establishing stateful data3m 15s
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Delay and easing functions5m 24s
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Animation callback functions4m 31s
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4. Advanced Angular Animation
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Writing reusable animations5m 25s
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Animation input parameters3m 58s
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Configuring router animation6m 53s
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Selecting items with a query6m 20s
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5. Animating an Existing Interface
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Video playback overview1m 18s
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Adding animation packages3m 31s
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Old animation cleanup1m 51s
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Creating Angular components2m 57s
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Animating the video title2m 58s
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Providing playlist motion3m 31s
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6. Package for Distribution
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Building the project1m 56s
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Conclusion
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Goodbye34s
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Video: Establishing stateful data