As seen in the previous lesson, reusable animations allow you to define an animation once and use it multiple times across your Angular application. But what if you want to adjust the timing, delay, or other properties slightly for different circumstances? That is where input parameters come into play. Just about any parameter of an animation can be adjusted through the use of the useAnimation() method along with custom input values.
- [Instructor] As we saw in the previous lesson,…reusable animations allow us to define an animation once…and use it multiple times across our angular application.…But what if we want to adjust the timing, delay, or other…properties to adjust slightly for different circumstances.…This is where input parameters will come into play.…Let's pop over to our animations.ts file.…And I'm going to replace our current fadeAnimation…which as you can see here has all…sorts of values predefined.…
I'll replace this with a modified version from…our snippets file, which instead uses various input…parameters for things like time, delay, to and from.…And you can see that this works with just regular, angular…data binding.…Let's go ahead and save.…So this prepares our reusable animation…to accept input parameters.…
Now we have to go over to whatever's using…this animation and set it up a little bit differently…how it actually invokes useAnimation.…So go back into fadeblock.component and let's actually…replace our trigger here.…You'll notice that all we're…
Author
Updated
8/21/2020Released
10/11/2017- Installing the Angular CLI
- Creating a new project
- Verifying the animations package
- Configuring project routes
- Animating components
- Triggering animation between states
- Stepped and parallel animation
- Writing reusable animations
- Animating individual items with query and stagger
- Animating an existing Angular project
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 8s
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Using the exercise files1m 46s
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1. Getting Ready to Animate
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How Angular animations work1m 56s
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Angular CLI Installation2m 31s
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Creating a new project1m 31s
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Project structure3m 36s
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Preview the project4m 30s
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2. Enabling Angular Animations
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3. Angular Animation Basics
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Establishing stateful data3m 15s
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Delay and easing functions5m 24s
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Animation callback functions4m 31s
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4. Advanced Angular Animation
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Writing reusable animations5m 25s
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Animation input parameters3m 58s
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Configuring router animation6m 53s
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Selecting items with a query6m 20s
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5. Animating an Existing Interface
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Video playback overview1m 18s
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Adding animation packages3m 31s
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Old animation cleanup1m 51s
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Creating Angular components2m 57s
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Animating the video title2m 58s
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Providing playlist motion3m 31s
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6. Package for Distribution
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Building the project1m 56s
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Conclusion
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Goodbye34s
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Video: Animation input parameters