Join Albert Lo for an in-depth discussion in this video What you should know, part of Android App Development: In-App Purchasing.
- [Instructor] To get the most out of this course, there are a few things that you should know before getting started. First, you should have a working knowledge of Java. We'll be making use of concepts like ArrayLists, enums, and interfaces. If you are not familiar with these types of concepts, I would recommend that you check out one of the courses on Java Essential Training. We'll also be working with DialogFragments, so you should be comfortable with fragment concepts like the fragment lifecycle methods or how to use a fragment manager or SupportFragmentManager to start a fragment.
We'll be working with version 2.3.3 of Android Studio for this course. However, it is perfectly fine to use a newer version of Android Studio. If you haven't done so, you can download Android Studio from the Android Developer website. Note that I will be using Android Studio on a Mac, but I don't anticipate any differences between developing on a Mac or on Windows. At a minimum, we'll be using API 24 from the SDK Manager, and we'll also be using the Emulator.
If you need help setting up a virtual device to run in the Emulator, remember to check out the next section. And finally, you'll need two or possibly three Google accounts which we'll use for Google Play Console work and for testing. If you don't have a Google account, for example if you don't have a Gmail account already, you should sign up for one now.
- Setting up an existing app for In-app Billing
- Working with the Gradle build system
- Registering a keystore
- Defining and accessing Gradle build configuration parameters from code
- Setting up a payments merchant account
- Setting up IAB test accounts
- Publishing the APK to Google Play alpha
- Defining managed products and subscription products
- Implementing In-app Billing
- Testing in-app purchases
Skill Level Intermediate
Q: This course was updated on 07/20/2018. What changed?
A: The following topics were updated: UI setup for in-app billing, adding public key, publishing your APK to Google Play alpha, and implementing in-app billing.
1. UI Setup for In-App Billing
2. Understanding the Gradle Build System
3. Setting Up for In-App Billing
4. Defining In-App Products
5. Implement In-App Billing
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