Join Lee Brimelow for an in-depth discussion in this video Using the exercise files, part of Developing Applications for Amazon Kindle Devices.
If you're a premium member of the Lynda.com Online Training Library or if you're watching this on a DVD-ROM, then you have access to the exercise files for this course. Now, I'll be keeping the exercise files folder on the desktop for easy access, so let's just open it up so I can show you what's inside. So I'm actually providing you an Android project that we're going to be starting with, because remember, in this course, we're going to learn about the Amazon-specific APIs that target the Kindle devices. Now I've also provided the finished project that you will have completed at the end of the course.
Now, in the assets folder, there is artwork and other. Other just contains a couple of files that we're going to be using. And this folder contains things like all of the artwork, icons, promotional images that we're going to be uploading to the Amazon development portal. It also contains multi-screen graphics, because the Kindle devices obviously come in different sizes, different pixel densities, so I've also provided the graphics for you to target those devices. Now, if you don't have access to the exercise files for this course, then you can simply create your own assets as we go along.
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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