Join Paul Trani for an in-depth discussion in this video Understanding the user, part of Creating a Simple Game for Android Devices with Flash Professional CS5.
Before you actually start creating your game, you need to understand mobile phone…users, which is pretty much everybody these days. And as I go through each topic,…I want you to think about how you use your mobile phone, within the context you…use it--so what were you doing, say, before and what will you do after--…the environment you're using the phone, how you're interacting with the phone--…which would be the input method--…how you're holding the device--which is the orientation--and then other common…metaphors you're use to when dealing with mobile phones and devices.…
First off, the context. What are they doing?…Are they waiting in line for a lunch?…Are they, say for instance, kind of watching a commercial but also kind of…playing with their phone?…Think about how you use your phone and the context in which you use it, and…you need to create your game with this in mind. So you need to be prepared for…the game to get interrupted because the commercial is over with, or whatever the case may be,…
Author
Released
2/15/2011- Designing for mobile platforms
- Creating and optimizing game graphics
- Adding random movement and interactivity
- Moving players based on the accelerometer
- Using gestures
- Detecting collisions
- Implementing audio
- Adding scoring and levels
- Implementing a high score screen
- Publishing an app on both Mac and Windows
- Uploading to the Android Market
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome56s
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1. Introduction to Mobile
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Understanding the user4m 2s
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2. Mobile Game Setup
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Reviewing the game1m 50s
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Reviewing the game structure8m 23s
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Adding code snippets1m 36s
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3. Basic Game Movement
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Animating the intro screen8m 13s
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Moving the player8m 12s
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Adding enemies6m 49s
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Adding movement4m 15s
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Adding chance and randomness8m 42s
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4. Advanced Interactivity
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Adding lasers8m 14s
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Detecting collisions7m 57s
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Adding explosions6m 26s
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Adding audio3m 3s
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5. Scoring
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Adding scoring and levels7m 41s
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Displaying the score6m 57s
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6. Mobile-Specific Functionality
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Using the swipe gesture4m 42s
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Using hardware keys5m 53s
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7. Optimizing for Mobile Devices
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Handling exits and idle mode3m 31s
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Optimizing graphics7m 13s
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Optimizing ActionScript6m 19s
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8. Publishing
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Creating the app (Mac)5m 5s
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Creating the app (PC)7m 19s
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9. Uploading to the Android Market
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Conclusion
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Next steps1m 22s
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Video: Understanding the user