Join Lee Brimelow for an in-depth discussion in this video Targeting other devices, part of Developing Applications for Amazon Kindle Devices.
So throughout this course we've been targeting our application to the three …latest Kindle devices. That's the Kindle Fire 2nd generation, …and the HD 7 inch, and the HD 8.9 inch. But let's say you also wanted to support …the 1st generation Kindle Fire. So I'm going to go into the Manifest …file. Now the first thing you're going to need …to do is to actually download the Gingerbread SDK, because that's the …version of Android that runs on that device.…
And you're also going to need to download the Kindle component for Gingerbread as …well. Now in the Manifest, we're going to need …to change min SDK version to 10, because that's actually the Gingerbread version. …And you could see here that I'm now getting an error under theme and, and …it's because that this theme doesn't exists in Gingerbread. …So I'm going to have to choose one that does work. …So I'm going to go to Theme and a similar one is Theme.Black.NoTitleBar.FullScreen.…
And sometimes in Eclipse, even though there's no error, it still keeps that …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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