Join Lee Brimelow for an in-depth discussion in this video Setting up your environment, part of Developing Applications for Amazon Kindle Devices.
Okay, so now we're ready to set up our development environment to do in-app …purchases, but at this point we haven't even loaded in the project that I …provided for you. So let's go ahead and do that. …So I'm going to Right click > Import, then under Android, existing code into …workspace, I'm going to browse for the root directory which is then Exercise …Files and then it's that Spin It folder that you want to select right there. …Click Open and then you can click Finish. Okay.…
So here's the code. Now I did want to quickly go over this …with you, so if you watched the movie earlier where I went over the full …application that we're going to be building, let me just show you real quick …in the emulator. So we have an activity here which is our …main menu screen. The View high scores, obviously we …haven't implemented that yet. I'm going full screen for this game. …If I click Play game, it launches the game activity, and from here I can spin …the wheel. Accumulate money, I can click on change …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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