Join Lee Brimelow for an in-depth discussion in this video Overview of multiscreen development, part of Developing Applications for Amazon Kindle Devices.
So in our application we're actually targeting 3 different Kindle devices and …each has a different size and a different pixel density, so it's really important …that you have a good understanding of how multi screen development works with …Android. And the main thing is again, the …relationship between the actual screen size. …And its pixel density. So let's look again at the actual …specifics for each Kindle device that we're going to target.…
So first is the Kindle Fire second generation. …Now the physical screen size is 1024 by 600, and that's obviously, in landscape …mode. Now the general density, which is the way …Android classifies devices into buckets based on their pixel density, is 160. …But it's important to note that that's not the actual pixel density of this …device. The actual density is 169.…
But essentially you know, we're going to be treating it as if it's 160. …And 160 is also the baseline pixel density. …So if we move to the Kindle Fire HD 7 inch, this has a screen size of 1280 by …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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