Join Lee Brimelow for an in-depth discussion in this video Implementing the leaderboard, part of Developing Applications for Amazon Kindle Devices.
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Now, when you load this code in, there may be one or two lines that look …different than from what you're seeing on the screen right now and that's because …I've since updated this code. 'Kay, so now we have our GameCircle …client set up as well as all the clients for the different features like …achievements, leaderboards and Whispersync. …So now, let's actually implement our leaderboards. …So I'm going to go to the spinit.java file, and this is the first activity the …user sees with just the logo and the two buttons.…
And obviously, we have this View High Scores button click event. …Now, what we're going to do when this is clicked is just to display the global …leaderboards to the user. So, we're going to go to our leaderboard …client, so, since it's public static, we're going to say App.lbClient, and …we're going to go to showleaderboardOverlay. …And now it's expecting the leaderboard ID, and remember, that's the string that …we used inside of the developer portal when we created the leadrboard, and it …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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