Join Lee Brimelow for an in-depth discussion in this video Creating device-specific layouts, part of Developing Applications for Amazon Kindle Devices.
So, now that we've seen how to create different graphic assets based on the …pixel density of a device, now let's focus on layouts, because again, just …creating the graphics is not enough in most cases. …So, if you're going to a larger device or different pixel density, it is best …practice to try to have your layouts naturally adapt to all of these different …sizes. But in reality, a lot of times, you don't …want to provide alternate layout files for different devices.…
Okay. So, I'm going to go into our Resources …folder and go under Layout. And let's look at the Layout file for the …actual game screen where we play the game. …Let me go to Graphical Layout and, let's see, make it to the HD 7-inch. …And here, you can see everything, you know, is fitting nicely. …We have the correct size graphic, we have the buttons looking nice and everything …fits in perfectly. But when we take the same layout and put …it on the 8.9-inch, you could see a few things happen.…
First of all, we need to resize that image and then all the text on the …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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