Join Lee Brimelow for an in-depth discussion in this video Building and testing your maps app, part of Developing Applications for Amazon Kindle Devices.
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Okay. So, now that we've set up our environment …and actually registered on the Developer Portal, we can start implementing our …maps API. So, the first place we have to start is …in our Manifest File. And the first thing we need to do is to …actually include the Amazon name space. So I'm going to copy the Android1, paste …it in and just change that to Amazon, and then also here at the end, like that. …Now the next step is to actually enable the map feature.…
So, I'm just going to come under here, say, amazon:enable-feature. …And then we're going to say android:name is equal to. …So now, we give the actual package name of the Amazon Map API, and it's …com.Amazon.geo.maps. Now, we're going to add another attribute …here. We're going to add the required …attribute, and we're going to set that equal to false.…
And the reason we do that is just in case the map feature for some reason is not …available, this will degrade gracefully. So, much like Google Maps, we also need …to define some permissions in order to make the maps work correctly. …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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