In this video, Doug Winnie reviews the overall process and workflow for building a mobile application for Android. You will use an Android project containing settings, assets, layouts, behaviors, and the Android SDK, a compiler that builds an app that can be tested on a device, or submitted to Google Play for others to download or purchase.
- [Instructor] Developing an app for Android…requires a few basic steps.…Using the tools and technologies in this course,…we will first start with a project.…Think of a project as a container.…Inside of that container are files, assets and settings…that are all the pieces that are used together…to create your app.…Your project has a few basic components that are inside.…You have the settings for the project.…These are the settings that define how the app works,…what are requires of the device,…how it should look in Google Play,…and other things like the app icon, version number and more.…
You have the assets of the project.…For instance, you might have an app that has a sound effect…for notification or an action that takes place.…That sound file is part of the assets of the project.…You have the layout and design of the app.…This is a collection of files…that lay out the screens for your app.…For instance, test boxes, buttons, scrollable areas, menus,…and where they appear on the screen,…are all part of the layout component of your project.…
- Installing Android Studio
- Coding in Java and XML
- Getting a head start with starter templates
- Working with emulators
- Creating a project, variable, and toast
- Connecting XML widgets to code
- Adding images
- Adding game logic with conditional statements and operators
- Changing the data or design
Skill Level Beginner
1. Android Basics
Test your setup2m 56s
3. The Major Parts
4. Make an App
5. Tinkering with Your App
Next steps1m 4s
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