Join Lee Brimelow for an in-depth discussion in this video Adding items to the developer portal, part of Developing Applications for Amazon Kindle Devices.
So the way in which you create your in-app items for your game is here on the …Developer Portal. Now it's important to note, with in-app …purchasing, you don't need to actually create these on the Developer Portal, in …order to test them locally, on your device or the Emulator, because we have …that STK Tester Application that we can use. …But I figure let's just add these items here to the portal now, because we're …going to want to use the same information when we're testing locally.…
From here on the My App's page, and I'm going to click on the Spin It …application. And here you can see we have a link to …in-app items. Now here it actually goes over the three …types of items you can create, that I went over in the first movie in this …chapter. The first thing we're going to add is a …consumable, and this is when the user clicks that Buy Money button and …essentially, they can buy $1,000 of in-game currency. …So this is obviously something that they can do multiple times.…
So let's click Add a consumable, and it's going to ask for a title. …
The course also covers multiscreen development and testing with the Kindle Emulator, as well as actual deployment to the Kindle store.
Skill Level Intermediate
1. Preparing for Development
2. Integrating In-App Purchasing
3. Using the GameCircle API
4. Using the Amazon Maps API
5. Multiscreen Development
6. Preparing to Publish
Targeting other devices6m 51s
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